Plus, there's still a spare button when you're on the cart anyway. I just need the speed key to get around the stage faster when I'm done killing someone all the way to the left side of the stage and I want to go right. Lastly, the reason I requested that you add the speed button is I actually want the cart to go even faster than it already is, despite you saying that the default you set is already quite fast. If the outlines were more subtle or even non-existent, they would blend together better instead of actually looking like a bunch of circles put together. Also, the balls that make up the legs have outlines that make them look a little strange. I'd preffer it if the car layout is the same too since it suits the robot more. The strength will depend on the strongest bomb that collides but there is a certain limit to the strength (max a quarter of the whole screen). When they collide, they act like the danger bombs from other bombermans (grid explosion). They are made from kick 2 jelly bombs at each other. LASTEDITIPROMISE: Have super danger bombs already been implemented? In other games, you are allowed to pick whether or not they are made. :P I still preffer the other system though. There is no way to tell how strong it will be after sdjusting it thoughm which is quite annoying.ĮDIT3: I know exactly how the bombercart throw strength works now. Lastly, bomb stop behavior is sort of erratic and sometimes the bomb does not stop at the tile it is nearest to.ĮDIT2: Huh, didn't notice that you can adjust the strength of the bombercart throw. Distance depends on how long you've held the button. Also, a suggestion that you may or may not like to implement make it so that if you are on the revenge bombercart, you can hold the bomb button for a max of 3.8 seconds to throw the bomb to a max distance of 6 squares. hopefully this project grows into something much bigger.ĮDIT: More feedback: there are seams in tiles that I'm sure you've already noticed, stun time is too short, make it so that the gauntlet's (the bomb throwing glove) default behavior is to throw right beside the opponent if the oppenent is not beyond the max throw distance (similar toi in other games). :/Īlso, I suggest changing bomb stop (kick stop) to a separate button, having 4 none directional buttons in total. I think the robot it self might be hard to implement though. The real danger though is when it is blocking your way and it's large head torso is blocking your view while you are under it. It's a stage where all the soft blocks are layed out in a checkered pattern and there is a large robot walking around the stage. Also, I'd really appreciate it if you added a clone of Robobomber stage from Bomberman party edition to the game. Examples of that are being able to give each individual player powerups before starting the match and being able to set each individual AI its own difficulty level. All it needs left is a number of features from other bomberman games that allow more complex game setups and I will consider it the best bomberman game ever. This is literally my dream PC Bomberman clone.
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